Basic Experiments

The emulator will demonstrate how and why physical properties form, even when you didn't know yourself and teach why the universe exists and does all that it does once you program in only the basic essentials.
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encode_decode
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Basic Experiments

Post by encode_decode » Sat Oct 07, 2017 9:50 pm

    This thread is reserved for...
    1. formulating basic experiments.
    2. recording data on basic experiments.

    encode_decode
    Software Engineer
    Software Engineer
    Posts: 109
    Joined: Mon Sep 11, 2017 8:18 pm

    Definitions

    Post by encode_decode » Sat Oct 07, 2017 9:51 pm

      Let us define for the purpose of this thread the words formulating, recording, basic, experiment and experiments.
      • Formulating as in: creating or preparing methodically.
      • Recording as in: set down in writing or some other permanent form for later reference.
      • Basic as in: forming an essential foundation or starting point; fundamental.
      • Experiment as in: try out new ideas or methods.
      • Experiments being plural of Experiment id est more than one Experiment.

      encode_decode
      Software Engineer
      Software Engineer
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      Joined: Mon Sep 11, 2017 8:18 pm

      Preliminary Considerations

      Post by encode_decode » Sat Oct 07, 2017 9:56 pm

        Warning

        1. The experiments documented in this thread are not representing the full emulator.

        2. The experiments in this thread are representing necessary parts and/or stages in development of the emulator.

        encode_decode
        Software Engineer
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        Basic Experiments

        Post by encode_decode » Sat Oct 07, 2017 10:06 pm

          Image

          encode_decode
          Software Engineer
          Software Engineer
          Posts: 109
          Joined: Mon Sep 11, 2017 8:18 pm

          Basic Experiment 1

          Post by encode_decode » Sat Oct 07, 2017 10:28 pm

            Testing in OpenGL

            Tools:
            • Code::Blocks
            • C++
            • Irrlicht Engine
            Purpose: to test the upper limit of afflate count in OpenGL on a lower specification computer system.

            System Specification: 1.70 GHz APU ... 4.00 GB RAM ... 64-bit

            Image
            Results: One million afflates running at 29 FPS. Inverted color range.

            NOTE: An APU is designed to act as a central processing unit (CPU) and graphics processing unit (GPU).

              encode_decode
              Software Engineer
              Software Engineer
              Posts: 109
              Joined: Mon Sep 11, 2017 8:18 pm

              Basic Experiments

              Post by encode_decode » Sat Oct 07, 2017 10:29 pm

                Image

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